lulz, there's no campaign. There are a series of training missions and AI battles you can do solo, or with up to three people (and it'll grant you in game currency for meeting certain goals). Speeder bike chase on endor is absolutely spectacular, especially as a huge Star Wars fan. The missions are repetitive, and remarkably similar, but extremely fun to do in a low stress kinda way. I like to try different load outs and see if I can do better than last time. To be honest, I'm disappointed in the lack of campaign, but that would have taken a lot longer, and I prefer to have the game right now.
Overall, I think the multiplayer is amazingly fun. For me, the good greatly outweighs the bad
A. Graphics: probably the most beautiful game I've ever seen on a console. Playing on Endor is difficult, because you become so tempted to just look around at the scenery. Every map is realistic to the universe to a degree not ever seen in a Star Wars game, and the detail is unimaginable. Dice absolutely nailed it
B. Sounds: as usual, Dice continues to have the best sound design in all of gaming. Directionality, Weight (bass/depth), and accuracy to original movie sounds makes the game incredibly immersive. Hearing the walkers feet stomp the ground, the lasers firing, the thermal imploder sound...
the sounds have been a huge contributor to the almost constant smile on my face when I'm playing
C. Complete lack of bulls*it: No killstreaks, no attachments, simple load outs with only 3 "star cards" that provide grenades or extra (non game breaking) ability. Setting up a class takes no time, and you're out in the action. It's the complete antithesis to COD. No wall running, no invisibility, just run and gun.
D. Gameplay: smooth as butter, solid 60 fps. Vehicle controls can be a bit tough till you get the hang of it, but it took me three games of fighter supremacy to start topping the lobbies. Game modes have plenty of objective play, and you are rewarded for doing so. Walker Assault and Supremacy are exciting, and Droid Run (domination, but the three "flags" are always moving) is a fun take on a traditional mode. There's also a CTF style game, a drop zone mode, and TDM. Of course, TDM has the most camping, but in a game where the TTK is high, it certainly does not pay off whatsoever. Plenty of stuff to do, but there is one significant drawback....
A. Lack of maps: While stunningly gorgeous, having only 4 planets is a bit unacceptable. True, we're getting a new planet on December 1st, but there are so many other places in the Star Wars universe for them to have included.
B. 20v20: The two biggest game modes, while never boring, could use a scale up in size. Battlefield 4 had up to 32 per side, and allowing that (along with a corresponding increase in map size) would make the battles even more epic. I never feel "out" of the action, but everything feels a bit condensed.
C. Lack of campaign: I get why, but it still sucks.
For me, the game is a 9/10. It's extraordinarily fun, which (for me) does make up for the lack of planets. Highly recommend it to everyone.