As usual, feels like a Michael Bay movie. That's a good thing. I'm not looking to think, I'm looking to use cool sh*t to f**k up some characters lives. Didn't expect to have body parts pulled off, bravo on that bit of gruesome detail. Only half way through, but I'm already predicting a double cross by Stabler of Law & Order, cause he always plays that kinda d**k. Treyarch did pretty good here. It's not COD4's campaign (nothing will be), but they definitely put work in on this.
Have zero f**king clue what's going on, but it's damn fun. Why do I become a goddamn electrified octopus? What's with the porn sax music? Why was I so turned on by the girl killing the guy in handcuffs? I'll report back when I figure something out.
Very mixed feelings on this. On the surface, it's COD and it's fun. Nostalgia plays a big part in my enjoyment for any of the latest installments, because there's a bunch of flaws I just can't ignore anymore.
A. The maps: despite having the new abilities, they've managed to keep the design to the normal "3 lane" approach, while limiting the awful number of possibilities that AW gave (i.e. 18 places to be shot from at all time). Easy to navigate, easy to predict the camping spots, I'm cool with the maps
B. The Sound: they've upped their game with the sounds in this game..guns have more bass, as do the explosions. Directionality is easy to hear through headphones, and sound whoring is possible (while not being game breaking)
C. No panic knifing: f**king refreshing
D. Killstreaks are not overpowered (and no f**king dogs)
E. Hearing Scrub rage....lol.
A. The Graphics: Despite having 3 years, and a huge budget, Treyarch still cannot do environments where the players don't blend into the background. If someone is going to hide in a corner, don't have your sh**ty engine help them hide. It's shiny, but real graphics allow you to differentiate between players and the rest. They f**ked up. Spent half my night going "is that a..." "yep, I'm dead"
B. The s***y net coding: Full bars, low ping, but still seeing lag.....yep, it's the call of duty net coding. Ever present since BO1, I felt it in full force last night. Put 4 bullets into a guy (have them register), then have them turn around and insta kill you. This is the single biggest flaw in Call of Duty, and why I usually don't bother even playing. I've heard theories that it's to ensure that all players get, at least, a few kills, and that it's there to compress the skill gap. Not sure if I totally believe it, but it certainly seems plausible. Even if you don't notice the lag, you're still "lagging". F**k that.
C. The Movement: Sure, wall running is cool, and the jumping should be fun (if you never play destiny, where jumping is fluid), but the characters feel like they're running on the beach in deep sand. Not my preference when playing cod. The new moves are pretty unnecessary, and I'd prefer the game without it.
D. Specialist abilities: Completely superfluous to the point of annoyance. Smells of "we Destiny now", which is lazy and unoriginal of the developers. Get better with your ideas. COD does not need more bullsh*t, it needs less
I'll be honest here. The game will not hold my interest, especially with all the cool stuff coming out in the next few months, but it is easy/fun to hop on and talk some sh*t with the crew. It's not the worst COD, not even close, but it's still broken enough that I just can't get behind it. Most of you will disagree, but in two months, when the shine inevitably wears off, I'll be here to hear your complaints. I'll definitely put some time in, see if my opinion changes (and I hope it does), but for right now, I give it a B-