Q: Anyone else think they nerfed Ghost a bit too much?
Ghost used to make you invisible to all killstreaks (except blackbirds) which I admit made the perk extremely powerful. I completely agreed with Treyarch when they wanted to split up the many advantages of Ghost into the perks we see now with the new game. The only problem is that they added all these disadvantages to the perk now. We have to wait until level 55 to unlock it, everyone is using UAVs (temporarily I know), and on top of that you have to almost constantly be moving for you to be invisible on radar.
I think gravity013 stated it perfectly in this quote
It is extremely farfetched to hope that they remove the part where you have to be moving to not be seen but I feel like that is the only way I would be comfortable with the balancing of it. Sure, keep it at level 55, but the fact is that the combination of the perk and the UAVs are making the game one where you think less and rush more. I can't even take my time to flank and clear a building because then I would be seen before. It's making that style of gameplay completely useless.
Am I one of the few people that think this is taking the game to a bad direction?
From Reddit's BO2 - http://www.reddit.com/r/blackops2/comments/137af9/anyone_else_think_they_nerfed_ghost_a_bit_too_much/
My response: LOL. Is the game too hard for you? LOL, its how COD4 was. Shut. The. ****. Up. You. Pussy.