Yeah. BO was a choppy asss game....but, you could at least depend on it being that way all the time.
You could play TDM, and if the other team was playing the "don't leave original spawn" game, you could flush them out and know exactly where they were going to spawn.
MW3....spawns don't "flip", only your luck does. I've never felt so clueless in a game. Sht, after about a dozen games in WaW, I could predict the spawns. I'm 2000+ games into MW3, and no fcking clue on the ONE mode I play the most.
I'd get killed around corners in BO, but in MW3, they weren't happy with that. I get killed by people literally, not even on my screen....who, in the killcam, were about 17 feet away from me the whole time.
MW3 really is the bottom feeders game. The hiders who need AI streaks to play the game for them. Not only do streaks stack, they cycle. Whos fcking brilliant idea was that?
In BO, if someone got dogs, you knew they evaded death for a lot of kills. In MW3....sht....they can EMP the fck out of you just for being in the game....and can run a perpetual cycle of 5, 9, 11. Get 5 kills and then just go to town with air support.
Yeah, MW3 is a real players game.
Pfft. It's for the lazy asss kids who think getting 5 kills and ending with 27 makes them a good player.