on Thu Aug 23, 2012 10:32 pm#17021
- Weapons & Attachments:
Light Machine Guns
Assault Shield (plantable)
Sub Machine Guns
Skorpion EVO 3
Primary Attachments (Assault Rifles Only)
Target Finder — Sight which highlights enemies when they enter the field-of-view
Secondary Attachments (Pistols Only)
Grenade — Produces lethal radius damage upon detonation.
Semtex — Grenade that sticks to surfaces before detonating.
Combat Axe — Retrievable axe that causes instant death upon impact.
Claymore — Directional antipersonnel mine that triggers a proximity-based explosion.
C4 — Plastic explosive device that can be set and triggered remotely.
Bouncing Betty — Proximity mine that launches into the air before detonating. Can be avoided by crouching or going prone.
Shock Charge — A deployable charge which stuns enemies that enter its proximity.
Black Hat PDA — Hack equipment and care packages, or disable enemy vehicles.
One additional point can be spent on any tactical grenade to bring two of the same type into battle when you spawn.
Flak Jacket — Take less explosive damage.
Ghost — Cannot be detected by enemy UAVs while moving.
Blind Eye — Unaffected by AI-controlled perks.
Hardline — Receive bonus score points.
Lightweight — Move faster, take no damage from falling.
Hard-wired — Immune to counter-UAV and enemy EMPs.
Scavenger — Replenish ammo and grenades from fallen enemies.
Cold-blooded — Resistance to targeting systems including Dual Band, Target Finder, Sensor Grenades and player-controlled aircraft.
Toughness — Flinch less when shot.
Fast Hands — Swap grenades faster, use grenades and equipment faster, and safely throw back frag grenades.
Engineer — Show enemy equipment in the world, delay explosives and re-roll and booby trap care packages.
Dead Silence — Move silently.
Extreme Conditioning — Sprint for a longer duration.
Tactical Mask — Reduce the effect of flash, concussion and shock charges.
Awareness — Enemy movements are easier to hear.
Dexterity — Climb ladders and mantle over objects faster, recover from melee faster and aim faster after sprinting.
Primary Gunfighter — Allows a 3rd attachment for the primary weapon.
Secondary Gunfighter — Allows a 2nd attachment for the secondary weapon.
Overkill — Take a primary weapon as your secondary weapon.
Danger Close — Take a second Lethal.
Perk 1 Greed — Take a second Perk 1.
Perk 2 Greed — Take a second Perk 2.
Perk 3 Greed — Take a second Perk 3.
Tactician — Take a Tactical grenade in place of your lethal Grenade.
- Score Streaks:
RCC — 325 points — A remote-controlled car packed with explosives.
UAV — 375 points — Shows enemies on the mini-map.
Hunter Killer — 400 points — Airborne drone that seeks out and destroys a nearby target.
Care Package — 450 points — Air drop a random Scorestreak.
Counter-UAV — 475 points — Temporarily disables enemy radar.
Guardian — 500 points — Projects microwave field which stuns and impairs enemies.
Hellstorm Missile — 525 points — An air-to-surface missile which can be scattered into a cluster bomb while falling.
Lightning Strike — 550 points — Launch a coordinated lightning strike on three locations.
Death Machine — 600 points — Your own personal handheld mini-gun.
Sentry Gun — 650 points — An automatic sentry gun which can be remote-controlled.
War Machine — 700 points — Grenade launcher with rapid, semi-automatic firing.
Dragonfire — 725 points — Remote-controlled quad-rotor with lightweight machine gun.
AGR — 800 points — Air drop an autonomous ground robot that searches for and destroys enemies and can be remote controlled.
Stealth Chopper — 850 points — Call in a stealth helicopter which does not appear on the enemy's mini-map.
Orbital VSAT — 900 points — Shows both enemy position and direction on the mini-map, cannot be shot down.
Escort Drone — 1000 points — Get personal air support from an escort drone.
Warthog — 1025 points — Jet aircraft that provides close air support with several strafe runs.
EMP Systems — 1050 points — Temporarily disables enemy electronics.
Lodestar — 1150 points — Lase missile targets remotely from the Lodestar.
VTOL Warship — 1200 points — Be the gunner of a powerful VTOL Warship.
Canine Unit — 1275 points — Attack dogs that hunt down the enemy.
Swarm — 1400 points — Call in a swarm of lethal Hunter Killer drones that search and destroy enemies.
HOW IT WORKS
For those of you that don't know, there is now a 10pt allocation system in place. Each weapon / attachment / perk you use equals 1pt and you're allowed up to 10pts on one class. Here is an example class.
Primary Weapon: Ballista (1)
Attachments: Fast Mag (1)
Secondary Weapon: FHJ (1)
Attachments: None (0)
Perk 1: Flak Jacket (1) & Lightweight (1)
Perk 2: Fast Hands (1)
Perk 3: Tactical Mask (1) & Dexterity (1)
Wildcards: Perk 1 Greed (1) • Perk 3 Greed (1)
= 10 points
Score Streak: Doesn't take points away so whatever you feel is necessary for your play style.
on Thu Aug 23, 2012 11:26 pm#17022
- Location : Winsford
Primary - M8A1 w/Fast Mag and Quickdraw (3)
Perk 1- Flak Jacket (1)
Perk 2 - Scavenger (1)
Perk 3 - Extreme conditioning (1)
Scorestreaks - UAV
Wildcards - Perk 1 - Lightweight (2)
Primary Gunfighter - Reflex scope
on Thu Aug 30, 2012 2:34 am#17531
SMG, depends on which ones are good, or if they are good vs shotguns, I'd also need to know more about the attachments to figure that one out.
So that's 2-4 points
I'd be taking 2 points for 2 greed perks so I can have the following.
Toughness and Fast Hands
Extreme Conditioning and Dexterity
So that's 5 points, which leaves me with one point if I go with a secondary weapons and dual attachments. That is if tactical/lethal don't take up a space. But I'd probably go with C4 and Black Hat PDA.
Killstreak would be UAV, Counter UAV, Something else. Counter UAV, now that there isn't a perk that makes you immune to it, will be strong again.
But that perk combo, if I'm in the ball park of what I'm thinking, should be pretty good. Obviously it's lacking in the sound-whore department, but in Black Ops I had the most success by being mobile.
on Thu Aug 30, 2012 8:52 am#17535
- ShadowThis We'll Defend
- Location : VI
Perk 1 - Lightweight & Flak Jacket
Perk 2 - Toughness & Scavenger
This is a tough one:
Perk 3 - Extreme Conditioning & Dexterity
I can see myself making 50 different classes without those hiding perks involved.
But I don't care anymore Imma use them in BO2.
on Thu Aug 30, 2012 11:20 am#17545
Primary: Assault Rifle (most "OP" one)
Attachments: Red Dot and Silencer
Tactical: Black Hat PDA (or motion sensor if there)
Perk 1: Ghost & Blind Eye
Perk 2: Cold Blooded
Perk 3: Dead Silence
Wildcards: Perk 1 Greed
on Thu Aug 30, 2012 11:44 am#17547
- Location : London
Scar-H with Quickdraw + Millimeter Scanner (3)
Tier 1 - Flak Jacket (1)
Tier 2 - Hard-Wired (1), Scavenger (1)
Tier 3 - Tac Mask (1)
Perk 2 Greed (1)
on Thu Aug 30, 2012 11:52 am#17548
- Location : Calgary, AB, Canada
Likely an SMG. (1)
Fast Mag (1)
Extended Clip (1)
Some Anti-air launcher (1)
Tier 1 Perks:
LW and FJ (2)
Tier 2 Perks:
Scavenger and Fast Hands (2)
Tier 3 Perks:
Extreme Conditioning and Dexterity (2)
Great thoughts on TA's end....but again, it's about over dressing sht. Clearly pandering to teh more-whores. Can't just make people play and get better. You have to overstock their character so they can have an edge.
I think we should all try running nekkid guns, nekkid perk slots, anti air launchers, and no killstreaks (UAV will be pointless)....and go run over some of the blindass mo fckers who think their perks make them good.
on Thu Aug 30, 2012 1:05 pm#17552
on Thu Aug 30, 2012 1:34 pm#17554
on Thu Aug 30, 2012 1:47 pm#17555
- Location : Calgary, AB, Canada
TheManInBlack wrote:Not enough points for that class Kaz, the wildcards themselves cost 1pt as well.
Oh yeah...didn't realize that.
The perks then would be an either / or, depending on how they play.
1 perk in each tier, but those are the ones that catch my eye.
on Mon Sep 10, 2012 11:38 pm#18765
Tactical Mask might be a dope perk, but it depends on how common tactical spam will be; which I don't see it as being as bit a problem as it takes away from perks and attachments.
Does Extreme Conditioning just give you doubled sprint? Or is it unlimited sprint, or is it what I would do and increase sprint cap and sprint recovery?
How is the sound whoring going to work? Will Awareness beat Dead Silence, will you be able to hear people without Awareness if they don't have Dead Silence? I'd imagine it'll be close to blops and you basically can't hear Dead Silence users at all. Which will make Awareness bad, and Dead Silence way better.
Does Fast Hands = Scout Pro from Black Ops? (faster weapon switch and pickup) is so, that'll be a great 2nd perk for rushers, as you can run a setup without a secondary and just pick up primary weapons off dead dudes, a tactic I enjoyed immensely in Blops.
on Tue Sep 11, 2012 8:58 am#18780
on Tue Sep 11, 2012 11:36 pm#18893
@Enganacious wrote:Will Awareness beat Dead Silence, will you be able to hear people without Awareness if they don't have Dead Silence? I'd imagine it'll be close to blops and you basically can't hear Dead Silence users at all. Which will make Awareness bad, and Dead Silence way better.
Found out one answer for you..
@DavidVonderhaar not sure if you have answered this, but, can awareness hear people running dead silence?
@mark_lock They can. But not nearly as loudly as people without it.
on Wed Sep 12, 2012 12:57 am#18901
on Fri Sep 21, 2012 1:51 am#19808
From what I've seen, the Chicom QCB (SMG) looks pretty damn good. So, I'd probably pick that as my primary. I'll discuss attachments after the perks.
Dead Silence / Awareness
Wildcards: Perk 3 Greed
That's a total of 6/10 points. Now, while Lightweight w/ SMG seems redundant, I always found it useful in FFA, and the no-falling damage is always useful. As Extreme Conditioning isn't going to give unlimited sprint, I really don't see it being all that useful. Awareness has been "confirmed" as being able to hear Dead Silence users, although not as well as people without it. But either way, combining those two is as close to Sound Whore Pro (Dead Silence + SitRep Pro in MW3) as you can get. And since Stalker is an attachment, there's no need to get anything else.
So this leaves me with 4 points. Now, I figure a pistol is probably a good idea, leaving me with 3 points. And as I can have 2 attachments on my primary (I would have to give up a secondary for 3 with another wildcard). I can get the knife attachment on the pistol for melee attacks and such.
So, as far as attachments, I'm definitely going to go with an Adjustable Stock if it's available for SMG's for the Stalker effect. I would probably pick Fast Mag, but the SMG's seem to have a pretty quick reload. So I might go Quickdraw or Laser Sight (Fast ADS or Steady Aim).
Extended Mags is also an option, if it gives more ammo. In which case, I'd probably drop the secondary, go Primary Gunfighter and go Adjustable Stock, Fast Mag, Extended Mag.
Obviously, the same setup with an Assault Rifle would also be viable. As for killstreaks to go with this, I'm going to go with the semi-obvious picks in a Black Ops style game. UAV, Counter-UAV, Blackbird.
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