Call of Duty: Black Ops 2 multiplayer was playable in Cologne at a pre-show event hosted by Activision. VG247 was at the scene to play a full two hours, and to make note of the games exhaustive new create-a-class system, as well as perks, attachments, gadgets and more.
Before the carnage began, Treyarch studio head Mark Lamia took to the stage to talk us through Black Ops 2′s overhauled create-a-class system, which the developer dubbed internally as ‘Pick 10′.
Why ‘Pick 10′? Because you are free to choose any ten items from a Black Ops 2 arsenal of over 100 separate pieces of kit, rewards, modifiers and perks. You can choose anything – even sacrifice your primary weapon in favour of another perk if you wish.
Fancy three perks and three score streak rewards in your class? That’ll be six of you ten points. Want a shotgun with reduced recoil and a sight? That’ll be three points. It’s entirely up to you how you tailor your load-out.
You can even spend one of your ten points on a ‘Wildcard’ – a modifer that allows you to bent the ten point rule slightly, such as taking a third attachment for your gun, or a second perk from one of the three perk tiers.
Another Wildcard lets you set your weapon’s fire mode, so you can turn your fully automatic Type 25 rifle into a burst or single shot if you fancy some more control. It’s a massive system with a hue number of possibilities.
Bets of all this doesn’t let people break the rules, because your ten points are spend quicker than you realise. You can then swap items in and out to get some of your allowance back, and to really hone your custom class.
You can’t unlock everything in one playthrough either. Each time you level up by gaining experience, you get one unlock token and a choice of seven new pieces of kit. You can only pick one. The only way to get everything is to Prestige.
So, here is a complete rundown of every ‘Pick 10′ item in the Black Ops 2 build we played. This isn’t everything the game has to offer, but it’s a decent-sized wedge.
Skorpio EVO III
Assault Shield (Metal riot shield that can be planted into the ground as makeshift cover)
FHJ-18 AA (Vehicle lock-on, two rockets)
Target Finder (Paints red squares around hostiles)
Select Fire Mode
Black Hat PDA (Get close to enemy equipment and point this data pad at it to hack it and turn it against enemies. Takes ages to hack though!)
Shock charge (a throwable stick that emits an electric shock across a surface, rooting targets to the spot)
Wildcards (Bend the rules of the ‘Pick 10′ system slightly)
Perk 1 Greed (Lets you choose a second perk from tier 1)
Perk 2 Greed
Perk 3 Greed
Perks (Note: Perks can no longer go pro)
Flak Jacket — Take less explosive damage.
Ghost — Cannot be detected by enemy UAVs while moving.
Blind Eye — Unaffected by AI-controlled perks.
Hardline — Receive bonus score points.
Lightweight — Move faster, take no damage from falling.
Hard-wired — Immune to counter-UAV and enemy EMPs.
Scavenger — Replenish ammo and grenades from fallen enemies.
Cold-blooded — Resistance to targeting systems including Dual Band, Target Finder, Sensor Grenades and player-controlled aircraft.
Toughness — Flinch less when shot.
Fast Hands — Swap grenades faster, use grenades and equipment faster, and safely throw back frag grenades.
Engineer — Show enemy equipment in the world, delay explosives and re-roll and booby trap care packages.
Dead Silence — Move silently.
Extreme Conditioning — Sprint for a longer duration.
Tactical Mask — Reduce the effect of flash, concussion and shock charges.
Awareness — Enemy movements are easier to hear.
Dexterity — Climb ladders and mantle over objects faster, recover from melee faster and aim faster after sprinting.
Grenade — Produces lethal radius damage upon detonation.
Semtex — Grenade that sticks to surfaces before detonating.
Combat Axe — Retrievable axe that causes instant death upon impact.
Claymore — Directional antipersonnel mine that triggers a proximity-based explosion.
C4 — Plastic explosive device that can be set and triggered remotely.
Bouncing Betty — Proximity mine that launches into the air before detonating. Can be avoided by crouching or going prone.
Shock Charge — A deployable charge which stuns enemies that enter its proximity.
Black Hat PDA — Hack equipment and care packages, or disable enemy vehicles.
One additional point can be spent on any tactical grenade to bring two of the same type into battle when you spawn.
Primary Gunfighter — Allows a 3rd attachment for the primary weapon.
Secondary Gunfighter — Allows a 2nd attachment for the secondary weapon.
Overkill — Take a primary weapon as your secondary weapon.
Danger Close — Take a second Lethal.
Perk 1 Greed — Take a second Perk 1.
Perk 2 Greed — Take a second Perk 2.
Perk 3 Greed — Take a second Perk 3.
Tactician — Take a Tactical grenade in place of your lethal Grenade.
RCC — 325 points — A remote-controlled car packed with explosives.
UAV — 375 points — Shows enemies on the mini-map.
Hunter Killer — 400 points — Airborne drone that seeks out and destroys a nearby target.
Care Package — 450 points — Air drop a random Scorestreak.
Counter-UAV — 475 points — Temporarily disables enemy radar.
Guardian — 500 points — Projects microwave field which stuns and impairs enemies.
Hellstorm Missile — 525 points — An air-to-surface missile which can be scattered into a cluster bomb while falling.
Lightning Strike — 550 points — Launch a coordinated lightning strike on three locations.
Death Machine — 600 points — Your own personal handheld mini-gun.
Sentry Gun — 650 points — An automatic sentry gun which can be remote-controlled.
War Machine — 700 points — Grenade launcher with rapid, semi-automatic firing.
Dragonfire — 725 points — Remote-controlled quad-rotor with lightweight machine gun.
AGR — 800 points — Air drop an autonomous ground robot that searches for and destroys enemies and can be remote controlled.
Stealth Chopper — 850 points — Call in a stealth helicopter which does not appear on the enemy's mini-map.
Orbital VSAT — 900 points — Shows both enemy position and direction on the mini-map, cannot be shot down.
Escort Drone — 1000 points — Get personal air support from an escort drone.
Warthog — 1025 points — Jet aircraft that provides close air support with several strafe runs.
EMP Systems — 1050 points — Temporarily disables enemy electronics.
Lodestar — 1150 points — Lase missile targets remotely from the Lodestar.
VTOL Warship — 1200 points — Be the gunner of a powerful VTOL Warship.
Canine Unit — 1275 points — Attack dogs that hunt down the enemy.
Swarm — 1400 points — Call in a swarm of lethal Hunter Killer drones that search and destroy enemies